Friday, November 18, 2005

Builder Brushes

One Hundred Seventy Second Post: Builder Brushes

In 3DS Max there is a creation panel under compound objects that lets the user subtract shapes from other shapes. A neat feature, but Max doesn’t really do good on this one. Sometimes the result of subtracted objects is too complex and “messes up” the entire drawing.

Here I think it is the way the program is calculating the shape. (Of course, I am no program expert, but read along.) Max is probably calculating the shape as one whole, instead of counting the shape and the whole as two different objects. Unreal Editor is an example of how brushes make it easy to draw. Unreal sees the level as space that has been subtracted from one mass. So the shape is there or it is empty. If Max had brushes it would be much easier to draw, but that isn’t the point. The point is that if Max had selectable shapes of that regions the shape was subtracted from everything would work better. For example if the subtraction was in the wrong place instead of redrawing the whole shape, the user could just move the subtracted region. I hope that makes sense, because it is hard to explain. If you have ever tried to draw in Max you understand that the subtract feature is necessary, but could use improvement.

30 minutes on the treadmill to burn 60 calories of fat. That is my workout. Troy Polamalu of the Pittsburgh Steelers only lifts at most 20 pounds and does all his speed stuff on the balls of his feet. So with a little work and not much weight you can get into shape. By the way Polamalu made the cover of Sports Illustrated. Go Steelers!

May the Creative Force be with You

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