Tuesday, December 13, 2005

What to Model

One Hundred Ninety Seventh Post: What to Model

A common question us inexperienced models who are just learning a 3D modeling program have is what to model. We gone through tutorials and learned the interface, but the problem is more one of art. It used to be people would ask what to draw or what to paint. But those fields are filled with everything from figure drawing, fashion design, architecture, technical drawings, to comics. Sure we know what we want to model in Max. We want that 3D character. However, it may just be to difficult to tackle without some instruction.

So, what do we model? The best thing is to pick something that interests you and something you want to design. Often if there is a contest or design problem you can model to fit the need. That is why you keep the reference books of all the features. It is quite hard to draw when always referring to a book, but there are message boards such as www.3dbuzz.com go for answers. You will find you will learn more with a more challenging model than just modifying the tutorials.

That is what I did on my Max model. It is a simple one, but one I designed to fit the need of a design problem. Asking what to model is similar to asking what to draw. I read a post on 3dbuzz about someone asking what to model. If you know the tools just model something. It is the job of the artist to come up with new ideas. Don’t forget there is still art involved in computer modeling.

But until you decide what to model... May the Creative Force and Holiday Spirit be with You

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